Obtaining spells in this game isn't fun. The essential spells for the standard mage is scattered in all of the schools with a couple of exceptions (water magic), which forces a player to grind a little bit of everything when that's just bad game design. For example, Eye Rot is level 90 necromancy which is undeniably one of the best spells in the game. Why must one level a school almost to completion just for one important spell? Without that spell, Necromancy could mostly be ignored instead of everyone having to do it. The core problem is that you need a certain spell school level to obtain spells. The level of the school is meaningless outside of being a prerequisite to obtain spells and the important subskills. Let's discuss ways to change this. Lower the 'core' spells level requirement Increase the speed at which the school levels. After all, it's the spells themselves that really matter. Remove most level requirements and let us level what spells we want to. Add spells (!) as rewards to the task system and more essences/spell scrolls. I believe these changes would make the game far more accessible and make grinding less tedious and even a little more fun.