Destroyer was introduced due to Avs inability to balance melee/archery and magic. It was a cheap way out to satisfy as many people as possible but was never a real fix. Said it before and said it again - the only reason magic is so powerful (no just damage wise, but utility wise), is because the original game was intended to have skill decay, so that no one would ever have everything maxed out. You wouldn't find, for example, a mage with 100 greatsword mastery, 100 sharpshooter, but also with eye-rot, Volcano, Wall of Force, pungent mist, impale, stormblast, dragonsbreath, slow, delayed shot, sluggish, tongue-rot, fireball, inferno, exploding charge, thunderstorm, vampiric touch, stamina drain, witches brew, cursed bolt, confusion and so on AND 100 quickness and 100 strength and 100 int. This simply wasn't possible in the original concept. Now they need to balance the game in other ways. The problem with store bought specialisations is that I can't just switch specialisations by switching my gear. I need to spend money to do it. I get locked into A until I'm willing to spend money to get locked into B or drop A entirely. People in full plate suits shouldn't need magical nonsensical damage bonuses to compete with mages.