So from my recollection, the metagame from 2012 was based on a few 90s, magma, fireball, and rays. There were plenty of other useful spells but this was the basic template a mage used for offensive fighting. Bolts are unique in that they have application outside of pvp as farming tools depending on the mob's armor weakness. This left a few spells that really didn't have application to anything. some examples: Field Aoes which were inferior to toxic/volcano: -flames of vengeance (some may argue for the blind, but I think icestorm trumps it in every situation) -acid rain -wall of fire -death fog (I know some people used it for blind) 50 nukes which you may argue could be all used as secondary to fireball, though I thought Lightning Strike had a knockup which made it preferential: -corrosive blase -shards Greater magic stuff: -missile fury -rend -venom Random other stuff: -tornado -disintegrate (I recall this was inferior to all 90 nukes) -earthquake -meteor strike (huge nerf with arcane jewelry if I recall, change to acid damage?) -mana blast -blizzard (some used to be unique, no benefit that I can recall) I left out debuffs as I suppose you could make an argument for any of those having a specific use case. Feel free to comment on any of these spells to tell me why I'm wrong and how they could be used. So does the team plan on changing any of these down the road? I know it could change the meta that we all know and love, which could be risky, but at the same time should there be useless spells? Should all spells be viable, or at least have some advantage over the other similiar options?