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Stamina efficency ?

Discussion in 'General Discussion' started by Methodico, May 18, 2019.

?

We are all forced to use q3 stamina efficency plus food, do you like it?

  1. Yes

    17 vote(s)
    48.6%
  2. No

    18 vote(s)
    51.4%
  1. Methodico

    Methodico Air Elemental

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    Hey guys do you like It? I try to play with only food and after 1min duel my stam was at 0. If i make a stam efficency enchant less then 0,14 It Is useless, same after one min i'm at 0 stamina. I think that food have to be like food+stam efficency.
     
    #1 Methodico, May 18, 2019
    Last edited: May 18, 2019
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  2. Scrapnotcrap

    Scrapnotcrap Eodrin
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    No, it's stupid. No option. Have it or die.
     
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  3. Methodico

    Methodico Air Elemental

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    Yeah same for me!
     
  4. Yomi Scythetalon

    Yomi Scythetalon Cairn Giant
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    Take enchanting out of the game or make it easier to do. Thanks!
     
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  5. The Red King

    The Red King Black Knight
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    Mobs should drop the completed enchant to make enchanting not feel like so much like a chore. If they want to spread out the enchants to multiple mobs, just have mobs drop 1/3 of a completed enchant - we just click to combine = much easier
     
  6. Degamra

    Degamra Earth Elemental
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    Could have both. Keep everything how it is, but add Enchant gems to dungeans to give dungeans value. Could be the same as the q6 champ gems, but different dungeans have a chance to drop a respective enchants per dungeon.
    IE: troll dungean in elf lands drops q3 encumbrance. Snowclan dungean drops q3 pierce prot. 1 Iklit dungeon drops stam eff, other drops mana eff.
    Just examples, but you get the idea.
     
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  7. JEDIMind

    JEDIMind Frostjarl
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    This confirms the art of converting is lost forever.
     
  8. Scrapnotcrap

    Scrapnotcrap Eodrin
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    They should drop enchanted gems. No more mats.

    I went from 1-100 enchanting(no macro). No one should go through this hell.
     
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  9. Auron

    Auron Chosen of Khamset
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    Most important enchant on gear by default...
     
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  10. Sero

    Sero Gnoll Vilegaunt
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    Lmfao. It's not 100% necessary. Having it on your equipment just ensures you dont have to manage your stats as much.

    Been said a million times over: Enchants/gear differential only ever matter if playerskill is on par between the opposing parties. I've killed plenty people in a shit tier boneset with no enchants on anything.

    Effiencies (mana and stamina) only matter on long-drawn out fights as well. If you DPS race, they don't matter.
     
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  11. Methodico

    Methodico Air Elemental

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    c'mon it is so boring, i kill people in shit tier too but is not a good reason to say, "yes it's very funny to make an enchant that everyone use! you have to be a pro! you have to undertand that you have to press stamina button every fuckin second!" c'mon! It is another thing that will push noob away and bore the vet.
     
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  12. Oresmacker

    Oresmacker Obsidian Golem
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    Enchanting needs an overhaul althogether.

    15 components+ 1 catalyst is a bit much for one piece of gear. And weapons can use and on a staff is a mandatory 2 enchants.

    I would like to see 5-10 components per enchant and that would also give some availability to maybe bring in some new types of enchants.

    To me, farming the mats for enchanting a bag is the worst part of putting one together.

    On the gold/gear sink side of this you could let us break down low dura gear, with a chance of extracting enchanting mats that was used as well as the materials to make said piece.
     
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  13. JEDIMind

    JEDIMind Frostjarl
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    Remove enchanting.
    Put everyone on the same level.
    Bring back the stat management where it was actually a play style to fight odds.

    I'm saying this with enough mats in my bank to q4 all my bags the rest of my Darkfall life.
     
    #13 JEDIMind, May 19, 2019
    Last edited: May 19, 2019
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  14. Degamra

    Degamra Earth Elemental
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    game needs enchants, considering you can max a char in a week... it's the only grind this "mmo" has that keeps people out of city walls
     
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  15. Stress Fracture

    Stress Fracture Goblin Shaman

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    You can get enough mats for 20 q3 Stam enchants in 3 hours.
     
  16. Korag

    Korag Evil Eye
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    they want this game to be arenafall so they just have to log in and play for an hour then log out.
     
  17. Blaze

    Blaze Varangian Warthane

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    I mean you need some type of progression in the game, atm only progression is farming gear, lol personally I wouldn't mind everyone being on the same level of gear ect, but at that point 0.o no adrenaline when fighting someone with better gear than u and you bearing them and taking it.
     
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  18. Leopold Stotch

    Leopold Stotch Dire Zombie
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    I wouldn’t want enchants removed, but making it easier to enchant i would support. All of that dragging, especially if you’re enchanting 10-20 of the same item is super boring and time consuming.

    For the same reason, and more important to me though, I would rather see devs time focused on making gear templates. It’s been said a hundred times, most recently in Grimtides post. Creating ready bags is one of the worst part of the game because it’s tedious AF
     
  19. TyteDaddyTite

    TyteDaddyTite Obsidian Golem
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    Yeah even a simple restocking function for your pots/regs/food/arrows would be huge.
     
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  20. Scrapnotcrap

    Scrapnotcrap Eodrin
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    I just thought of something very simple.

    Enchanting mats should be entirely removed first from the lootable.

    Next: new repetitive tasks should be added. Each should have 1 piece of enchanted gem as a reward.

    Now, for killing 8 minotaur brute or hero, you could get 1 q4 stam eff gem or 1 q4 feathered gem.
    Shaman is a different quest because they don't drop as much q4 horns, but same reward per 15 kills.

    Think about it, we kill minotaurs to make stam eff or feathered helm because horn is required to make those.

    ...

    Same logic for every other mob. PVE will feel more satisfying and less like a grind if you can keep track of your progress to unlock the next enchanted gem based on what you are killing.
     
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