I wonder how much of an effect having a clan like "NEW" in the game would benefit new player retention. I know a lot of bigger clans (and quite a few smaller clans) are very open to taking in new players and teaching them the reigns of the game, but I am curious as to how many new players get lost in the crowd. It's crazy hard (if not near impossible) to juggle running a big clan while also worrying about villages and sieges while also finding time to teach new players the game. Something has got to give. A few clans have attempted a NEW-like atmosphere, but none have really matched what NEW was: an actually neutral third-party that did not take sides and existed solely for the purpose of teaching new players the game. New players would come in, spend some time with the clan, then "graduate" and move on to other clans. A few stayed on as "counselors" after graduation, like I did. I don't know how feasible a remade NEW would be these days, in terms of population and the like (and if a NEW-like clan would actually be the best option for new players in RoA's climate), but I know for certain that I would not have continued playing were it not for NEW. The counselors there really took it upon themselves to teach you not just how to play the game, but how to love the game. Maybe that's what we're missing.