I mean in my rage induced rambling thats exactly what I mean. check my post history I was asked what i would have done differently. I answered and got no more response from BPG about it. short version 1. BUG FIX'S TO the shit they have added that still isnt working correctly i.e champs/champ weapons and many other things df already had. 2. TCS 3. Faction system tailored to a uoish style 4. shadowbane mines billboards in players citys duel arena with wagering/ranking for the hardcore dudes
First of all, having all 3 is fun for me. So that's your problem. Mage vs super heavy is balanced or super heavy might be a little better, but it cost to be heavy. Therefore, you shouldn't touch on both extremities(I personally wouldn't even mind if FP's were as cheap as bones. I would still be a mage). As for the semi hybrid, it probably needs a buff, but i would love to see tailoring mastery instead. I don't wanna see more of the current armour type changes while we are having ''fun''. If tailoring mastery do come in, i hope that mixing tailoring mastery armour and heavy will only result in a greater negativity in order to keep the old and the new meta completely separated enough.
It isn't a fun mob to fight in my opinion. Its about 20x more tedious than a fire dragon. So even if the loot was 'worth it' or even 'amazing', I bet it would still not be a great source of 'content'.
I don't understand how upping the loot is too hard. I've been begging for upped loot on fire/ice dragons, deathless mages, krakens, trade route, etc. For forever. They upped loot of selentine Golems and introduced mobs and more loot tables before. Shrug. I think fire/ice dragons should drop cool glowing effect skins, and krakens should be limited to two spawns with amazing loot to promote water hot spots. So much could be done, but we don't have the time or resources so I'm happy to have server up at all
for you and the rest of people who have been playing forever and can contest the best spawns and can 2-3 man the fire dragon or killing 7k mobs on cooldown solo. not for the average joe.
@Dixie Normus Nah, spawn scaling threw everything out of whack. It's stupid easy now(even for a random noob). Btw, 1 gargantua kill takes like... 4 minutes and the cumulative worth of a kill can be worth the same as a fire dragon. (Aka Fire Dragons are a waste of your time)
i agree with you and thats kind of the point. they ARE a waste of time. also its not the gargantua that scares me when i farm it. its you.
I hear ya but that guy enchants his weapons with absolution bane. Honestly at my age with my fucked up hands it would take me alot of cocaine and adderall just to keep track of you're guys movements let alone react. I make a good living but i beat the shit out of my body to do it and then beat the shit out of my mind to forget doing it . sometimes i get lucky tho.
What quiet noobs is trying to say is remove the spawn scaling, and up the loot on these major mobs ie. dragons/krakens and make true hot spots that reward you for taking the risk to do these spawns. Or atleast that's what I get out of it. He's not saying up the loot and make it easier to get stuff, he's saying put the loot on the sickest mobs in the game and remove all the scaling shit that makes it where you can get rich off any spawn in the game - which essentially killed pve hotspots.
incoming content is: skins/effects relics territory control new housing new mage armor i think it's ok. maybe add a cute dueling arena with zero rules, and up a couple mob loot tables to be more hot spotty. maybe incorporate some kind of 120 solo daily/weekly quest, to encourage daily log-in's.