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[Suggestion] New Specialisation for Support Playstyles

Discussion in 'Game Design Discussion' started by KoKane, Dec 8, 2018.

  1. KoKane

    KoKane Celestial
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    Now, this isn't fully fleshed out, so feel free to add to it or ignore it or w/e
    For now, I'll call it the Arcane Priest. (I'm sure someone else can come up with something better)


    I'm just gonna post it in a sort of patch notes format which I think will probably be simpler and easier to consume.




    Positives:
    Increased effectiveness using corresponding staffs when casting Spell Chanting or Arcane spells. (just to encourage a variety of staffs in use throughout the game, for the economy etc)

    Output from all healing spells increased x% (excludes Witches Brew - as I have a suggestion for the opposite to this class, sort of)


    Sacrifice improved:
    - reduced cooldown
    - reduced health loss on cast

    Healing Chant improved:
    - 20% More Potent
    - Can move while channeling (walk speed)
    - reduced cooldown

    Revive skill improved
    - cast time reduced
    - range increased (if possible? More likely to get interrupted at range anyways)


    Now for the most significant feature, which I think will require some new coding, but would be nice if possible:
    Arcane Priests can detect allies who require emergency healing / revive.
    A very visible outline surrounds the friendly character (party member/clan) who needs it, making them extremely stand out from the crowd. Something like This.
    But ... their peripherals are blurred/obstructed, like an eye rot that can only be seen through a smaller area in the center of the screen.


    Negatives:

    Maximum stats reduced:
    - 20% reduction applied to maximum health.
    - 10% reduction applied to maximum mana.
    (An Arcane Priest is supposed to be the backbone of a strong team, making them a priority target. Their contribution will be immense, but their fragility should possess somewhat of a burden on groups who don't protect them - so I feel it's important for them to be weak)

    Damage output from spells reduced:
    - 80% of damage from all magic sources is reduced
    (I considered disabling elemental schools, but I think the buffing is important to keep to avoid it just being a healbot playstyle, so a damage reduction to output instead. This also allows for an Arcane Priest to contribute utility such as Ice Storms or Wall of Force, or knockups)

    Archery damage reduced/disabled:
    (I havent thought as much about this just yet, but I'll submit the thread anyway. See what you guys think)

    Any players running this specialization will be juicy targets for Destroyer they will get melted fast - BUT, if they're not downed, they can counteract a Destroyers pressure on the team.

    So, it might look really strong on text here... because it is quite strong. It needs to be. We all know the importance of a support player within a group setup, but how often it can lack appeal. I think the appeal here lies within the effectiveness. Pumping out heals, seeing and knowing how much of an impact you are that without casting an offensive spell or wielding a weapon, you're generating enough threat or concern for your enemies.

    All the suggested numbers/percentages are obviously up for debate and change. I just didnt want to put 'X%' for everything.
     
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    #1 KoKane, Dec 8, 2018
    Last edited: May 28, 2020
    Lexendros, KingLlama, Biceps and 2 others like this.
  2. Auron

    Auron Chosen of Khamset
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    I like new specializations like arcane priest...BPG can add new spec whitout change the old gameplay...
     
  3. Slayven

    Slayven Eodrin
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    Lol been asking for ahit like this forever
    --- Post updated ---
    I wanna see the opposite to death knight
     
  4. Bartlebe

    Bartlebe Varangian Warthane
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    I love the idea of specializations.
     
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  5. Korag

    Korag Evil Eye
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    love to see something like this, love to see archery more specialized also.
    I am not a fan of melee (also suck at it) but I love using a bow, just wish I didn't have to rely on melee as much to have a chance at using a bow at max effectiveness.
     
  6. Blaze

    Blaze Black Knight

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    Nice, I like everything beside the staff, don't like being forced to pick one staff only other than that Love the ideas good hard negatives.
     
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  7. Isaac Clarke

    Isaac Clarke Chosen of Khamset
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    specializations are rock paper scissors, we already have enough
     
  8. KoKane

    KoKane Celestial
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    Well you're not forced to use other staffs, but it'd synergise nicely. You could continue to use a Cobra staff like everyone does normally. It'd just be an option for some players to squeeze the most efficiency out of the role I suppose.

    So just leave it as Destroyer being the only specialisation we have? Destroyer being a bit OP currently due to the resistances changes made a while back..
    --- Post updated ---
    If it's possible to see Rage as an ultimate (as I think it was originally intended for warriors) of sorts, then what's the chances of getting new variants?


    For the suggested role in OP:


    Hecatomb
    Must be at 0.0 encumbrance to cast
    But effectiveness is increased by tier score
    All items within inventory lose 25 Durability
    (why? Because right now tier score is increased by adding a bunch of 1 dura trash to your inventory - so until that's fixed this can remain)

    Cannot move while spell is active.
    Cannot cast while active.
    Must be standing on the ground.
    (So it can be broken with knockup effects etc)

    Description:
    The Arcane Priest pulses heals to all friendlies within Sacrifice range, automatically, ticking every 1 second. (Through terrain/objects?)
    (Ideally the graphic used would be a ray like Heal Other but bright white in colour and some kind of laser-healing audio effect for each one - but if it takes too much effort to implement then whaddayagonnado)
    This spell continues for 30 seconds or until the Arcane Priest is killed before hand.
    If the Arcane Priest isn't killed by someone/something else and they channel the spell for the complete 30 seconds, they disappear(die) into a blinding light(big confusion) leaving behind their grave.
    Upon death while channeling, cannot be revived (they are decapped / insta-ganked)
    Arcane Priest receives resistance to healing while in this state / receives reduced healing - by 80%? Entirely?


    15 minute cooldown?
    Move Rage to Destroyer only if this is implemented.

    Basically you trade yourself for this. You cant move or actually do anything.
    It'll mostly be used in large scale fights because if you sacrifice someone running this spec in a group, you're gonna lose out on a tonne of support. So its quite situational too - probably to pull a team back from death or embolden a final push/last stand.
    Dont forget you have to be zero encumberance.
     
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    #8 KoKane, May 28, 2020
    Last edited: May 28, 2020