i am currently building a city yes, i know what it costs. That is why i think nodes should be put back to original DF levels in unlawful zones. With faster harvesting and not having to hit 200 trees to get how much you want you could get more resources per hour then tapping a grove or quarry since they run out then take a long time to regen. Where i see your point about not being for single player use, in DFO it often times was. Stone of course went to mods, Wood wasnt needed that much except for mods, but iron and rares went to leadership mostly. So my proposition is to either remove the nodes and buff the world around us, or at the very least buff the world around us so players can compete. If a grove gives 800-1000 or so timber at full then you would only have to hit on average about 15 trees/stone/ore to equal a node. With better rare drops on natural who would hang around the city? they would go get their 15 nodes worth of ore with a rare or two every couple nodes. Not only would hitting natural nodes be more beneficial for not competing with clanmates for some rare, those mines only drop certain rares, where natural nodes would have a chance at any or all rares. It would negate the mine to a point where you could leave it in and no one would hardly notice that they didnt have access to those nodes. The grind is still terrible. Certain Vets will be like darkfall grind best grind and all that (i am a vet and i dont like the grind). I think i should be able to go out for an hour and make a gear bag from what i gather, Then grind on pve and crafting. the natural nodes need to give 60 units each at current rates and rares buffed. Take the city nodes or not at that point will be irrelevant.