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Suggestions for The Factions system

Discussion in 'Game Design Discussion' started by Auron, 22 September 2019.

  1. Auron

    Auron Chosen of Khamset

    25 December 2015
    Likes Received:
    The main continent is divided into five areas ....assigned this five areas to five factions every faction controll all the hamlet/city players in they re area...faction have to work like official alliance they can conquest holdings from other factions in the main continent...
    factions are composed of different clans and every area of the map have one control points the other factions can take these controll points....they work like vpc.

    Nothing changes for new players they will choose the races ...the starter city and can live in the npc... if they want they can join one faction later...join a faction have many advantages like stat. bonus ...gold loot ...% of rare loot ecc
    if the choose to not join a clan/faction they are neutral players anyone can kill neutral players in the main continent ...except for the center and the areas near the players holdings...if one neutral player kill another neutral ( blue ) player become red and cant join any clan/faction red players can live only in the chaos citys.

    Faction war can also be extend to the other continents... in the minor continents and in the central part of the main continent all the players are gray...