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Super Chaos Chests with map indicators

Discussion in 'Game Design Discussion' started by Nat, Sep 16, 2017.

  1. Nat

    Nat Shadow Knight
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    Super Chaos Chests are improved chaos chests that spawn randomly with varying tiers of rewards. They start as a marker on the world map with a 10-15 minute cooldown until they are unlocked. Some of the rewards and the tier of chest are visible from the map. Low tier chests are more likely to spawn in lawful and starter areas while the more rewarding tiers will be in lawless and advanced areas.

    They can be opened earlier with chaos keys (new loot) otherwise one must wait to open them while defending from other players.
     
  2. RootedOak

    RootedOak Oak Lord
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    [​IMG]
     
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    Green Chili, mirim, Nat and 1 other person like this.
  3. mirim

    mirim Goblin Warlord
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    Rust random drops or fixed chest with cooldown like albion has, both are good ideas. Anyway, it should be showed in the map and pvp will happen for sure.
     
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  4. Green Chili

    Green Chili Spellgazer
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    Get this in game now. Sometimes half the fun of this is trying to herd your cats to the location, in the first place. Then the fights, the loot.
    Needs to have a short-ish active window for that sense of urgency.

    For the sense of direction/exploration: make it feel like DF. First step: stem message about increased chaos in A4 highlighted on map. The chaos chest plays the" help me" sound (or current chaos chest open sound) every 3 to 5 seconds until opened, using the direction/ distance from source like footsteps and harvesters.
     
  5. Squanto

    Squanto Frostjarl
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    Already suggested this multiple times, but I will post here since its basically the same idea.

    Add in random events, similar to how Airdrops work on Rust or H1Z1. One event could be a "Rare Ore Meteor Drop" event that spawns in a node that gives only rare ore (12-24 rare ore of one type). There would be Selentine Meteors, Leenspar, Ect. One of each type that could spawn. These events should happen once every 30 minutes or once an hour and should have 100 or so preplaced coordinates to be able to spawn in at. (10 on every island and 60 on mainland) It would say in an Event Chat tab, or in the middle of your screen "A meteor has landed in the tile of [insert tile name here]. It will cool off in 20 minutes and be harvestable. (you would want to give people time to get there, so making people wait 20 minutes for it to 'cool off' would work well). You can use premade models and modify them to make it look like a crashed meteor (akathar nest, ore node reskinned with whatever color the rare ore that it contains). Add a flame around the node and make it non-mineable until the time has passed. Once the time has passed, make it harvestable. You might want to make it so that it has a high fail rate on harvesting to keep people at the spot longer so there is more pvp.

    Another example could be a "Crashed Zepplin" that carries either timber/iron/stone or enchanting materials (could replace this with anything) but it would be the same concept as the meteor. It crashed, is burning and will be lootable in 20 minutes. Could make exactly like a strongbox, have the new zepplin model interactable and after the time passes of it cooling off you open it and drag the loot out of it.

    I feel like this is do-able in a short amount of time and would have a big impact on the population getting everyone to leave their cities. You already have all of the models you would need to make this, and it doesn't need any animations.
     
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