Hey folks, Playing in large scale combat, some people choose to play a more support based role of buffing/healing/etc. Maybe change ONE of the normal speed staves (like the lifebolt? or just make a new staff?) to have a bonus to healing but a penalty to offensive spells to carve out a niche for support players. Things like the Lifebolt give a bonus to lesser and greater magic, but honestly it's barely noticeable and doesn't include spellchanting for sacrifice. For example you get +15% more effective heals but your offensive spells do 20% less damage? Those numbers are obviously arbitrary and subject to change, i'm moreso just floating the concept out there. It'd be important to do this on one of the normal casting time staves otherwise it'd be pretty OP for destroyers. Disclaimer: I've been out of the game for a while and if this idea is already being implemented, is on the horizon/testing server, or has already been suggested; apologies if so.