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Telekinesis and launch

Discussion in 'General Discussion' started by Oresmacker, Feb 19, 2018.

  1. Oresmacker

    Oresmacker Obsidian Golem
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    Anyone had problems with these two spells not having the correct magnitude? I had two accounts just today while trying to hop walls where they completely failed me.

    Dont think it was user error either, have to work in the morning didnt have time to test so I figured I'd ask everyone else.
     
  2. Slayven

    Slayven Eodrin
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    Was it dorf walls..?
     
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  3. Oresmacker

    Oresmacker Obsidian Golem
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    Dayar, and kvit. I had another alliance member statting that he was having issues with the spells as well. I hit a launch on kvit wall, same way I always do. Was about 4 foot short of clearing the wall when it usually launches me about 10 foot over. Same with tele on Dayar.
     
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  4. Slayven

    Slayven Eodrin
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    Walls on dorf city’s are built strong..
    Highest ones in game..play with camera angle when launch I know u Destro so wof won’t help..tele launch..make it quick it’s loud.
    --- Post updated ---
    And a high launch skill is manditory
     
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  5. Oresmacker

    Oresmacker Obsidian Golem
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    Everything is level 4
     
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  6. Myater

    Myater Cairn Giant
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    Never had issues with it.
     
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  7. Slayven

    Slayven Eodrin
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    Aim launch further up not striat out. Dorf walls are the highest..seems u get a bit more out of it
    --- Post updated ---
    To me any ways
    --- Post updated ---
    May be all that plate u wear is to heavy...joke wit u
    --- Post updated ---
    Unburden and try but I do believe lesser spells aren’t effected by encumbrance just spit balling trying to help
     
  8. Kilrath

    Kilrath Goblin Shaman
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    I used both a fee days back. Worked as expected for me. I did notice that sometimes launch will go through a portion of a model and collide with someyhing further in making the magnitude seem reduced or just completely do nothing.
     
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