Most of Darkfall is contingent on clan leaders and their participation within the game world. This is easily confirmed by the astonishingly small amount of clans that operate without clan leaders. However the game's core mechanics offer nothing to clan leaders to help them organize their members or even communicate to them outside of /Clan chat. Clan Leader Fatigue is a serious issue within Darkfall, and this can be seen by the countless amounts of clan leaders that merged their clans into others to relinquish the stressors of leadership to someone who hasn't hit their breaking point yet. More often than not, clan members will stay subscribed and at the very least semi-actively playing the game if their leader is active. Once the leader stops providing content for the members, the casuals/sheep will play other games (subsequently unsubscribing). I feel that I have experience and some fairly reasonable solutions to this Leadership Fatigue. 1.) Clan/Alliance Message of the Day (MotD): When a player logs in, they will have a UI window containing the leader-controlled message on screen. A single button press will close the message. Leaders can choose to toggle this MotD feature off if they wish. This allows the leader to organize events, preparations, or anything that needs communicated to all members without the need for 3rd party software (Discord), speaking to them live over voice, or relying on word of mouth of other members. A feature like this ought to be fairly high impact/low development with a great benefit for Clan Leaders and the health of the game in general. 2.) Clan Vault logs: If we could export the Clan Vault data to a google doc or MS Excel, managing AV's rudimentary log would be much easier. Sort out columns instantly to find all of player 2's bank activity. Clans have certainly broke up over disputes and accusations that couldn't accurately be resolved, yet the data is sitting there in hundreds of pages of logs. 3.) Selling or Trading Player Holdings: People have made arguments in the past for not allowing clans to do a safe-transfer of holdings. Claiming that the clan should be able to complete the transfer or else they shouldn't have a holding. The amount of stress and organization involved in Selling and Trading holdings is ridiculous, and that pressure rests on the shoulders of the involved clan leaders. It's very very very tiresome for both the leaders and the members to actively invest hours into a no-contest holding transfer. This often causes clans to simply just keep their holdings until they're so "dead" that someone sieges it for no-contest anyway. Certain areas of the world often stay "dead" because the clans that own holdings in the area are too lazy to sell/transfer the holdings because they don't want to go through all the hurdles and stressors involved. The health of the server can be more fluid and resilient if there were a method of completing no-contest holding transfers without having to go through the whole siege system. 4.) There needs to be a knowledge base of how game mechanics operate. It needs to be obvious and easily accessible for all players to know how the siege system works, the Sea Tower, and any other mechanic functions. Before I was a leader in DF1, there were several times when we thought we knew how some mechanic functioned, but we found out we were lied to or simply confused. This resulted in several lost sieges and once we even accidentally wagered a holding with a mine and lost it. 5.) Some kind of contingency has to be developed in the event that a clan loses it's last holding. Usually clans are a mix of blue and red players. When they lose their only holding, the hostile environment of a Chaos City is often too harsh for the majority of casual players so they simply just quit playing Darkfall. I know we all want to believe Darkfall is most fun when you're "struggling" to get by, but if we're interested in ALL the players that want to play Darkfall to enjoy the game, casual clans need an easy way to reintegrate themselves into the game world without having to buy a new holding, without having to go to a chaos city, or without having to lose/convert their red clan members to allow them to live in a Blue city. Early on in my leadership of NME, we lost Apautan to YGOLOCYSP, we naturally moved into Tolenque. To no surprise, Ygolocysp didn't want to live in shitty ol' Apautan, so they bound in Tolenque and bind camped us every day... lol. Out of desperation we pooled together all the gold we had and bought Mehatil from Snow White. That purchase essentially saved the clan from going under. We were very close to quitting or losing our members to another clan. It sounds silly that people would give up, but if you think about it. If you're playing a game and every moment of play is "unfun" for you, you're going to quit, or you'll find a new clan. The game needs mechanics that re-position the whole clan after a big loss (like losing their last holding). Often times clan members will have gone red when they meant to be a Blue-for-Life type player because their clan needed them to do so. They can't just recover that Red status very easily in a populated Darkfall. Especially when those types of people usually find the Chaos City life very stressful. I think it's very important to maintain the "fun" for Clan Leaders which translates to more subscribers (something both devs and players want as much as possible). I'm sure we could think of other issues that could be addressed by simple game mechanics, and we can list those in the thread below. Omissions: Obvious issues that are related to other specifics of the game mechanics that I've read will be altered in the future. Such as the siege system, naval combat, and official in-game Alliances.