I feel like the majority of the numbers up there are complete bullshit. There are good points in casualfying the game some. I've since joined all my friends I started with in quitting land, but I dream of a day when this gets a relaunch (again) on steam for hopefully a second chance since it was really fun while it lasted. I don't agree that the entire middle should be pvp-free, but a portion of it very well could be. Around newbie cities and maybe a dungeon or two going trammel style would give people at least medium level junk to farm. But really, you completely missed the point up there in general. The game is just boring to grind in for a lot of people. It's slow, buggy feeling, and boring. Dropping abilities to 10 and removing pvp isn't going to make that anymore fun. Even making skillups faster isn't going to make it fun to level them. They really just need better dungeons with bosses, more treasure chests, and a less "his room is x, this room is y, this room is stronger x" feel, quest lines, something to get people going. If this was Skyrim with DF's combat and open loot PVP it would probably be perfect for keeping everyone around. I've grinded shit for years, but your average player just doesn't want to sit at a camp anymore, even if they are gaining sword skill at a 25x rate. add some dungeon crawling, add some rare world spawns, add some city invasions, add some anything other than sitting at a camp to level. The people I joined with that quit due to pvp didn't quit from open world regular pvp. They quit because of buggy shit in npc cities. People stealing their mounts because timers bugged, or dying because someone zerged them down and had their friend loot the corpse at crafting stations. Everyone else quit because of the grind, how ugly the game is, and how clunky it feels. Not because they got pk'd. If this does get a steam-re-re-re-release, I really hope they come out swingin with something actually engaging on the PVE front. Very few in 2017 are going to sit at a camp for 3 hours. We did that in everquest a decade ago, it's time to evolve. Fix that, fix travel times to not suck (ive already ranted about that plenty here), and hell I'd even argue getting rid of bunny hopping as it's a really random mechanic unless you use scripts. Even the vets i played with were shouting WTF'S in chat when someone would hop away at the speed of light and take 0 damage. No one knows how to consistently not take damage from it, and in the game's current state you have no choice but to pray to rngesus that you land the one that doesn't take 25% off a hop.