I'll use Albion Online as a reference, when I joined their Beta almost a year ago the player base was so big that the map was not big enough causing an extreme over populated world. within minutes multiple groups would be running up on your farming spot to either try to fight or steal your kills. During the day I could barely get any experience because of spawns being down or constant fights and only in the late off hours could I really power level my character without any interruptions. This is something we are far from having. The world is extremely too large for the current population. We need to make it much smaller so more interaction happens to distract us from the grind and bring more player interaction in the game. I suggest we remove cairn,ruby,yssam,nif. In return you would need to take some of the Island specific mobs and put them on Agon (Human lands Fire Dragon ftw). More importantly this would chunk out so much wasted land in the world. The devil spawn is the only mob spawn that is fought over everyday and this should tell you something. We have too many spawns causing no need to fight over the majority of mob spawns. Everyone is in their own part of the world leveling uninterrupted to the point of boredom and this isn't okay. There are too many houses, too many village control points, too many cities. Albion online would have dozens of sieges everyday because of the demand was so high and not enough resources. Here we have too many resources to where "everyone is allowed to have a piece of the pie" when the point in PVE in PVP game is to initiate conflict of interest. If you remove part's of the world and make it smaller it will help tremendously with interaction which is content within itself. and this could also allow you to use the removed areas to revamp, restructure and use them as patch content in the months to come. You don't need to use my idea exactly, but no one can deny that the world is too large for the current population.