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The Relic System

Discussion in 'Design Discussions' started by MWTaylor, Jun 9, 2018.

  1. NonFactor

    NonFactor Fire Giant
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    its like 40 less of each stat and u hit weaker and slower.

    i understand u guys are trying to create hotspots and goals.. but its a 9 years game that i already grinded like 10x.. i have a few hours to play u really ill spend days trying to get 10 of each stat? again?

    sorry bro, i wont. pivotal moment u know.

    make ur hotspot with 120 potions not 110.
    its a competitive game so ure forcing ppl to get AT LEAST 110 stat.
    --- Post updated ---
    @VuddU u posted about it few days ago. make things easier.. now i have a surprise for you. u will need to grind a bit again. get like 50 potions of stat to compete with ppl with 21 year old that play like 24/7.

    x realm royale battleground
     
    #61 NonFactor, Jun 12, 2018
    Last edited: Jun 12, 2018
  2. Animal

    Animal Obsidian Golem
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    @NonFactor I've had more organic PvP in 30 minutes at the Gargantua spawns than I've had in RoA in half a year.

    Think about that. (Then come to farm them, so I can fight you :p )

    This is working so well, that I would hope to god BPG would find some thing(anything) that is appealing that they can rotate as hotspots.

    I don't know what that thing may be, but it's nice to finally be out of villages and in the world getting fights.
     
  3. The Red King

    The Red King Chosen of Khamset
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    I think relics should break if you decide you want to use a different one. This will keep the relic economy strong for a long time.
     
  4. MWTaylor

    MWTaylor Community Manager
    Staff Member BPG Representative Game Designer

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    There are other ways to create sinks with relics. I think a random chance of breaking after unattuning a relic is not the best option, I would prefer players being able to use relics for other things such as combining them to create an item that rerolls a relic's stats or something.
     
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  5. Void

    Void Celestial
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    I would love to see troll relics like

    + 50% arrow dmg
    - 50% arrow dmg



    Or

    +200% dmg when fighting The Flash
    -200% dmg when fighting on land
     
  6. Andrew

    Andrew Obsidian Golem
    Staff Member BPG Representative

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    Here's an idea for the relic graphic:
    [​IMG]
    [​IMG]
     
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  7. JEDIMind

    JEDIMind Celestial

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    Relic of traveling - free to use runestone in books 50% marking time.
     
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  8. SinSemilla

    SinSemilla Stormgraive
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    Wish runes and portal shards were WAY cheaper so people could travel and get everywhere faster so this is definitely one I like.

    No troll.
     
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  9. Void

    Void Celestial
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    I disagree I feel the prices are perfectly fine if anything the prices could be increased
     
  10. Thrill Kill

    Thrill Kill Goblin Warrior
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    Animal has a pretty good write up here, so ill go with a nod to his post.

    Just adding that random and rare are important. That will make it fun to hunt for a set that really helps a players style.
     
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  11. SinSemilla

    SinSemilla Stormgraive
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    You disagree with people being able to travel faster and more often?

    I think rune books, runes, portal shards should all be near free.

    People being able to get anywhere faster is what's needed in this monster game with no people.
     
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  12. Void

    Void Celestial
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    2k to travel is basically free, haveing people out farming is better then making something free
     
  13. SinSemilla

    SinSemilla Stormgraive
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    That makes no sense. People do not want to farm to travel faster, they want to farm to gear up.

    2k is not free. Not to mention the 5k rune, 10k rune book that a new player without prior DF experience would be lucky to obtain in the first week of playing.

    Maybe for you and I it's fine because we are rich.

    I can tell you right now new players and casuals, struggle and get frustrated in this game due to traveling.
     
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  14. Auron

    Auron Air Elemental
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    for me it's better drop from mobs relics ( and from vpc ) but empty relics like runestone.....and mark the relics in the enchanting stations ....q1 mats for common ....q2 for uncommon...ecc
     
  15. The Red King

    The Red King Chosen of Khamset
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    I think you should also have one type of relic drop off each mob family with the higher the difficulty of the mob the higher chance it drops. This could essentially make every mob spawn a hot spot.
     
  16. Adûn

    Adûn Gravelord

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    Looks great, BPG. And I'm not just saying that because this is the kind of stuff I've advocated for for a long time :)
     
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  17. Owyn Magnus

    Owyn Magnus Varangian Warthane

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    This sounds fantastic.

    Couple quick thoughts.

    Have specific high level runes have a chance to drop from your boss mobs in game.

    Or at least specific types of runes. Like necramancy focused runes dropping from vladd. This would add to some focused pve farming.

    Random runes are still a great idea overall. Put them in chaos chest loot tables along with mob loot.

    There should be some way to put a sink in for this. Maybe have durability? You lose dura whenever you are ganked?
     
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  18. BeatIt

    BeatIt Black Knight
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    its great but the numbers are too high

    the max % u should get from legendary should be 6% and it should not stack
    and plzz add colors when it drops on mob.

    - common 1.00% - 1.99%
    - uncommon 2.00%- 2.99%
    - rare 3.00% - 3.99%
    - epic 4.00% - 4.99%
    - legendary 5.00% - 6.00%


    the numbers need to be small so we dont get overpowered
     
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    #78 BeatIt, Jun 15, 2018
    Last edited: Jun 15, 2018
  19. Shieldbreaker

    Shieldbreaker Goblin Warlord

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    Nah, if the numbers are small, then the differences between playstyles will be almost non-existent. I would rather have bigger bonuses, but bigger, more meaningful penalties. You should be able to become a glass cannon, or a hard to kill tank with low damage, and so on.
     
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  20. Void

    Void Celestial
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    inches make miles ., The most important 6 inches on the battlefield is between your ears