I played yesterday for a few hours farming quite a few different monsters on a new toon. This is my personal feedback along with friends I play with. This is completely the wrong direction you want to go with the game. You are making new players experience worse then it was before. You are penalizing casuals and blues. Why is that? If you are playing casual you now have to farm useless mobs to upgrade important spells far longer then you did before playing normally. (unless you get lucky) You now have RNG to leveling like why? (even Rust got rid of that because its garbage) You are forcing casuals to now how have to travel around the map and promoting players mostly to live out of chaos cities to level up important spells. This is very not intuitive system and you refuse to provide new players information(Why?) You should be designing systems that help new players in the world then hinder them. Another barrier for character gap. Well we see more people out the in the world! Yeah because its mostly vets playing and we know how to easily travel the world and know how to find the mobs we want. We are testing these changes. This system might be able to be altered to be useful if you make it so RNG isn't as big and also not require large amounts of travel to just level up your character. Currently it reduces the reason to hold a city as you have to now move around a lot to just be able to grind your character up. It also hinders NPE even more then previously, which we all should be against as we need to retain and grow the population for ROA to be successful.