There is a ton of flaming between both games and I am falling between the camps where I think both games did some things well, and others not so well. 1) Specialization - While not executed as well as it could have been, actually seeing 4 distinct archetypes (Heavy melee/archer, Light melee/archer, Pure mage, hybrid) was very refreshing. Darkfall was always supposed to have skill caps that forced specialization, which was a key downfall of the game. The key here is that you cannot simply give minor boosts and minor penalties. You must fundamentally change the way each spec will play, and give them specific strengths and weaknesses that lean towards rock/paper/scissors. 2) Alignment - Darkfall was always meant to heave meaningful alignment, and the devs frequently mentioned UO as a template. Instead we got a world where a blue was just as likely to gank you as a red. In DND they made alignment extremely harsh, and even added it to your corpse. While the concept of blues actually being "friendly" may seem carebear to many, remember that most MMO players are carebears. Having random blues heal and rez you in dungeons, and organize random parties to fight reds is a really great feature. 3) Localization - While the 100% removal of instant travel is too much, having localized banking adds a HUGE strategic aspect to the game. You cannot simply hop back and forth pulling whatever you need from any bank, and are required to think and plan a lot more. The biggest problem is that total localization without an EVE like population makes certain parts of the game world completely dead, which is why instant "naked" travel is sorely needed. 4) Performance - Paris ping aside, the game handles large crowds substantially better than RoA. Having 90+ people in a dungeon with 15+ gardarocs and probably 40+ naleads all spamming magic saw absolutely no hitches. Zero load lag as well. RoA is light years ahead of where DF1 was, but DND still did something additional which seems to have fixed that (Note I haven't been at a siege since December, so not sure if they fixed that completely, but it still existed then) Once again I will state that I consider myself a Darkfall player and not loyal to DND or ROA. I would rather have one single instance of the game that was completely perfect, than 2 different ones that need work.