1. Combat Specializations are a must - Been said numerous times, but this should probably be the next thing you guys work on. Game needs a meta shift anyways. 2. Crafting Specializations are a must - Note: I said specializations. You literally can't craft anything unless you take 1 of 5 title slots for it over there, it's absurd. 3. I don't know how you can salvage territory control/economy - Without a relaunch. I know you're probably sick of hearing it, but taking out portal chambers was a really bad decision. It just offered so much in terms of gameplay, and runebooks really don't help the holding value situation + People have way too much of everything. 4. More Armours are needed. - But "traits" are pointless when encumbrance is a thing. - Robes/Complete Armour sets. 5. Marketplaces are dope. - Should be good when you guys get them implemented. 6. Race Wars could help give alignment meaning 7. Both companies fucked up their launch, but you guys still did it better. - They destroyed loot tables, mobs are just different versions of shitty gold/arrow drops. - Their version of local banking is atrocious. - Their grind is worse than ROA launch grind. - Time locked crafting is fucking hysterical, especially after they destroyed loot tables. - The above points make the game seem SUPER boring, and severely lacking in anytype of depth. - Their combat does seem extremely smooth compared to ROA however, even with 110 ping. ROA is way far ahead in terms of actual content, but behind in terms of game structure, which is the real issue. A proper foundation is required, and that starts with the first 4 points.