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This makes no sense

Discussion in 'General Discussion' started by Owyn Magnus, Dec 19, 2017.

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  1. Owyn Magnus

    Owyn Magnus Varangian Warthane

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    To have Bunny Hopping still in.

    Why have a mechanic that negates good strategy or bad decisions?


    PUBG doesn't have any form of bunnyhopping....just sayin. In that game, you screw up you die, you ambush you win.


    Remove this atrocity from the game!!!!
     
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  2. Volfen

    Volfen Infernal
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    Yeah, as long as all blinds, knockups, wof, and mounts are removed from the game.
     
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  3. l0st exile

    l0st exile Crypt Guard

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    how about we just remove mounts. with runebooks there is really no need for them
     
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  4. Mc Nasty

    Mc Nasty Obsidian Golem
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  5. Prodigy_Burn

    Prodigy_Burn Dire Zombie

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    Remove transfers too.

    Its a waste of time.
     
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  6. miasMa

    miasMa Varangian Warthane
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    Can we rework magic so that all we shoot is bolts and you have to specialize in 1 magic bolt? More than 1 spell in magic is overkill.
     
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  7. Troy

    Troy Chosen of Khamset
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    I agree, remove bunnyhopping. Put a casting time on spawning a mount and a casting time on getting on a mount. WoF could be changed into an impassable wall + 1-2 min CD.
     
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  8. aparks

    aparks Obsidian Golem
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    Wof, bunny hop, launch, etc. are what make df unique and it’s one of the things that kept majority of the vets loyal all these years because spells like these allow you to use as strategic utilities when fighting outnumbered and or in different terrains.

    To fix some of the issue is to make mounts even faster and limit 1 mount per bag.

    Nerfing the spells in question has already been done a few times each. I’m very anti nerf. I believe new spells or skills should be created to counter over used spells/skills.
    If you get wof burn your rage skill and that allows you to get loose of wof for example.

    If some one is begoneing away from you or toward you shoot a meteor strike at them that stuns them. Make it so it only stuns people that have begone on cool down or storm blast or just used a battle spike or shrapnel.


    A lot of you guys don’t think outside the box enough. You are the types that wish government paid for everything in our life and in return we are slaves to the system and used as sheep. Nerfing is a domino effect and will make everything in the game is stagnant and Shit. Why not make the devs work and transform the unused spells into something cool.
     
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  9. BeatIt

    BeatIt Obsidian Golem
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    no but battle spike hop yes
     
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  10. aparks

    aparks Obsidian Golem
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    Throwing battle spikes at people bunny hopping should stun people lol that’s a good alternative.
     
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  11. Dragoon

    Dragoon Goblin Warrior

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    IMO its something that has to exist since movement spells is a good concept. Think any serious kind of brushing over the fact of just jumping at right times to gain distance would require actual reconsideration in movement spells which would require other spells to be cast while u are trying to gain distance. Like a break fall spell, and spells u use after begone that acts as the bumping needed to gain skill that replace just plain jumping when landing. Makes the trade off from trying to gain distance more than just HP at hops, factoring in right timed spells and use of stam and mana to gain distance.
     
    #11 Dragoon, Dec 19, 2017
    Last edited: Dec 19, 2017
  12. Sintan

    Sintan Black Knight
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    PUBG and DF are vastly different games..
     
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  13. Nat

    Nat Shadow Knight
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    Good strategy being zerging and the bad decisions are choosing to fight? Yeah that's gonna be a no from me dawg
     
  14. GSO_taylorswift

    GSO_taylorswift Wildtribe Mage
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    Psssh this great brain who’s made this brave post obviously was trying to point out that in both games you press space bar to jump. Don’t you see the similarities much yes much good
     
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  15. Owyn Magnus

    Owyn Magnus Varangian Warthane

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    Both games are about out-thinking your opponent. You can't really just run and gun in PUBG.

    Darkfall, however, allows a functionality for your opponent to hit the escape button when you outthink him, and start over.
    If you are going to sit here and say this is only used to avoid zergs, then I don't know whats wrong with you. I would say that for the majority of the time its used to reset fair fights or to harass a larger party.

    Its bullshit, plain and simple.

    Ill relate a tale, and I am pretty sure it was Beargrim. We got a group of 5-7 to go hit a major village that was going live in like 20 minutes. The type of village that you bring a group to.

    However, one guy kept coming up to our city, casting spells in, and then IMMEDIATELY begone-ing away. We would chase, and he would just run away. He was just trying to pick one of us off. He was also begone-ing towards an NPC city. This constant annoying attacks prevented us from getting to the village in time, thus depriving CONTENT to the population.

    He wasnt using it to avoid a zerg, he was using it to attack a larger group with very little fear of any consequence.

    And seriously, fuck ALL of you who smarmly say "lulz, this is just to avoid zerging"

    1- We would be lucky to have zergs in this game

    2- Almost every time I am involved in an even fight that we are winning...the losing side uses this mechanic to get away.

    Its bullshit. Its carebear shit. Literally no other competitive game has this shitty mechanic.

    To make things worse, there are legit skills to use in this game that requires skill and planning.

    Confusion, mounting up, stormblasting up on a structure, and Blizzard, WOF the guys to get time to get away.

    But no...just go flying off into the sunset.
    --- Post updated ---
    Yes, this keeps vets like most of us loyal to the game.....and no one else. How is having vets only loyal to this game working out for it?


    How many people want to spend 20 minutes trying to chase down a bunny-hopper?

    How many that do that would probably just like to have a fight, win or lose, then go have another?

    Yes, chasing after someone that you just beat fair and square for 20 minutes is the VERY DEFINITION OF EDGE OF YOUR SEAT EXCITEMENT!


    Im sorry to be so cross, I used to think like this too. It's wrong. I have seen the light
     
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  16. Inositol

    Inositol Obsidian Golem
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    You can dress it up any way you'd like, but you're complaining that bunnyhopping is the ONLY mechanic that you can't throw numbers at and guarantee yourself a victory. Nothing about outnumbering your opponent is smart.

    In fact, BHopping is one of the prime mechanics through which a player can potentially "outsmart" an opponent. Through use of fall damage, stringing out, and statting.

    Do you know why PUBG is so wildly popular? It's not because it's a good game(lol), far from it. PUBG lends itself to streaming. That's it. There is absolutely no way that PUBG would be so popular if it weren't for the fact that every household name in streaming picked it up as a primary source for content.

    What about a game lends itself to streaming? The ability for unique, memorable and intense encounters ON DEMAND. Darkfall has A LOT of the ingredients for this, but lacks the most critical one - ON DEMAND. Bunnyhopping especially lends itself to creating these unique, memorable PogChamp moments. Imagine if Shroud were streaming to 30k people and was able land 20 consecutive bunnyhops in order to escape a large number of players - that's grade A content. That's a clip.

    Speaking of Shroud, he's mentioned on multiple occasions that his favorite game of all time was Darkfall Online. Smoody knows him personally(they used to play CSGO together), and from what I've gathered from their conversations is what's keeping him from playing DF is the same thing that's keeping a lot of players from streaming it. Low population, long periods of nothing, and getting stream sniped in DF carries a lot more weight than getting sniped in any other game.

    With (a lot of) patches and some changes to BPG's policies(banning stream snipers?)Darkfall has a lot of potential for the same kind of meteoric rise as PUBG, and the last thing that it needs is the removal of mechanics that allow for "epic" moments that translate into memorable clips. These mechanics don't need to catered so that literally every player is able to use them to great effect, because that defeats their purpose. They create memorable moments because they're difficult.


    Sidenote: Hey BPG, PUGB recently joined the rest of game developers in 2017 and started banning stream snipers. Get with the times.
     
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  17. Owyn Magnus

    Owyn Magnus Varangian Warthane

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    Except using bunnyhopping to avoid a zerg is uncommon.

    Its used to harrass, and to get out of losing even fights WAY more often than it is to avoid the zerg.

    You guys keep coming back to the zerg card.....wonder why.

    And you are right, millions of people only play pubg because of streaming, not because its fun.
     
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  18. Mc Nasty

    Mc Nasty Obsidian Golem
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    All I hear is somebody is better at a mechanic so you want it take out.

    You could of easily sent guys around to flank or run the dude off and ignore him as you headed to the village.

    It is frustrating when somebody is good at resetting and you win 3 engagements but die the one time they get the upperhand. This only means you need to finish better not change bhopping
     
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  19. Bear Forcefour

    Bear Forcefour Goblin Scout

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    You're absolutely right, that has been told hundreds of times...
     
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  20. Not_Primetime

    Not_Primetime Winterbound
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    So your saying keep the mechanic in for 200-500 vets that may or may not be playing (most I know are not even playing)? So hows the veteran game population working out? Smashingly I see population is over flowing!
     
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