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towers

Discussion in 'Game Design Discussion' started by propain, Jun 19, 2017.

  1. propain

    propain Black Knight
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    can these at least give a warning or not hit through an entire mountains please? just trying to pass through and out of nowhere 2 shot by a tower 100 ft under the ground lol.

    im not asking for their nerf on damage just that they don't shoot through a wall or mountain that you can't see. It's a little beyond dumb if you ask me that there is no warning when you can't see the towers.
     
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  2. kilrain

    kilrain Shadow Knight
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    I'll be looking at reduced damage at peak range for warning shots. Can probably do ~15-20 damage unless you get closer and be just fine.
     
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  3. propain

    propain Black Knight
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    well anything is better than the current system :dango:
     
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  4. Mycke

    Mycke Obsidian Golem

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    It seems like with the new tower damage they need to make the second shot range shorter than first shot so anyone zapped by a tower at its fringes will not be zapped again unless they continue closer to the towers.