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Discussion in 'General Discussion' started by Virginicus Maximus, Apr 1, 2019.
wheres the TC patch ? Thought they were making it so clans could control tiles and block other clans from rune booking in.
Sea Tower reward: Entire clan gets free ports for 24 hours.
Portal Orb: Adds 3 charges to a rune book. Rare loot.
Clan City Buff: Can port to nearby villages for free.
And so on.
Yo that sea tower one would be dope wtf
I do miss the random PVP you would get riding around...seems many just rune to places Nothing like running into someone unexpected on their mounts.
Agreed. Although it's a lot more fun for mages because they can gun down mounts in the distance a loooot easier than destroyers, hard to compete with bolts and even though barely anyone seems to use it, meteor strike is god tier for long distance mount kills.I tend to agree with Rex though, being forced to ride everywhere is really boring, rune books saved the game for me. I think a healthy mix of riding and teleportation works nicely, just gotta find the balance.
We have a population problem. Hence the fast travel. Fix the population problem and you won't need fast travel.
Well the implementation of the fast travelling, such as runebooks, was to combat the low population.
Now people are having an issue since the population has grown a lot since then, but the system implemented has not changed with the growth.
How about we go back to DF1 travel mechanics, they were fine. It would be nice to add some hot spots in using portals though, you could have 4 portals at center map and 1 portal at each sub cont that go to each other.
It's fine now. Ironically, going to farm portal shards solves 1/2 the issues people seem to have with this game.
Add a goldsink to using runebooks. The further away the rune the more gold it costs to port there. If im at tolenque and want to port to ghanalaj it would cost the 2 pshards + 10k.
Those are incentives I'd actually do the Seatower for
would also be nice if they didnt always go live at noon
lol..Sea tower loot is terrible. We go in hopes for the pvp... I'd love to see the three alliances there with their boats next time. Sub Zero, good idea.
Like my post if you think so
NOPE NOPE. NEED RUNEBOOKS. NEED 2 MONTHS OF DEV TIME BEFORE WE CAN LITERALLY FLICK A SWITCH AND SOLVE THE PROBLEM.
What do you think about free ports for 24 hours for the clan that wins the siege tower? Could even be 36 hours, whatever.
love it really do
Its such a double edged sword.
The problem is the thinking behind the loot, that drives incentive.
I would leave Sea Towers alone until they can implement some kind of hauling/harbour/dock system for it. Or something completely different in why we go for it.
Right now its just insta-banked. Instantly banked loot from a system that requires the last hit only.
If the loot sucks, you notice it sucks when there's not much action.
If the tower has not much action, we move to the loot to complain. "This is such a waste of time, nobody is here because the loot sucks!"
If the tower has a lot of action this time around, we switch to "wow that tower was such fun, I wish more people get up off their asses and come out here for some ship combat" - "yeah but the loot kinda sucked" - "who cares about the loot dude!?"
The truth of the matter is that the loot is not enticing enough.
The other truth is that population can raise and lower... and if the loot is adequetly enticing, but uncontested... it slowly becomes an economy problem.
It's a great idea for bringing ship combat into the game, and they were useful in DFUW for territory. But there's still some brainstorming to be done when it comes to reasons to go out there and really try to win the tower as a clan objective.
We've all become accustomed to design of "smash a health bar, crack open the loot inside" But I personally think some objectives or incentives should go beyond that.
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False. DnD had massive fights before they stopped patching indefinitely.