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Very pleasantly surprised with BPG's version of Darkfall!

Discussion in 'General Discussion' started by Celiah_Ailey, Jan 15, 2022 at 2:20 AM.

  1. Celiah_Ailey

    Celiah_Ailey New Member
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    Hi,

    I haven't played Darkfall since New Dawn and my appetite for starting over again was very very small.
    Besides, what would I even do in a game that I have played to the moon and back?
    - Well, it turns out that there's a whole lot of new content in Rise of Agon, and I have to really applaud Big Picture Games for their work on this Darkfall. I was immediately taken in by the game like a hand in a glove, and really flattered by the countless intelligent game design changes and decisions. The new player experience is impeccable. The fast gains, the keybinds already set up, the automatic skills and spells just being placed on my character. It really helps to get the ball rolling and a great help for new players.

    The game feels really modern, rewarding and very helpful towards someone just starting a new character. I really didn't expect any of this, but I get skills, money, attributes just thrown at me by the game for just playing the game a bit and doing different things. I got 100 mining and woodcutting mastery in a very short time and people are buying my stone like madmen on the global marketplace.

    These design decisions feel incredibly rewarding and really helps someone like me to overcome the massive psychological barrier of starting again.

    The low population doesn't even bother me because Darkfall has always been so rich in content and things to do that a lower population simply means less griefing, which is great when you're just starting out. And I imagine that finding PvP won't be a problem down the line. I can see the villages are always getting taken and there's action at the sea towers and 2 sieges this week that I know about (Silmiyat and Calfardar).

    Why did I decide to start a new character and try to play?
    Well, honestly - Mortal Online 2 is about to come out and I played that for a couple of days. At first it seemed interesting and new. I have never played Mortal Online 1, so it was cool and there are like 1000 players running around. I was amazed with how many systems are heavily inspired by Darkfall. But on day 3 I found myself getting frustrated with the poorly designed combat system and the various lack of content overall, not to mention the really terrible monster AI and overall PvE experience. I tried to live in a chaos city, but the harassment by other players was brutal. Eventually, I asked myself... Why don't I logout right now? Why am I playing a broken and poorly designed early access game that has so many things that make me annoyed? Why don't I just download Darkfall again and play that? I could play for a couple of hours whenever I feel like it. The game is free and I would have no obligations to anyone. The game isn't very populated either, so it would be smooth sailing. I could kill a few of the mobs I used to love killing in Darkfall, and it would be much more fun than Mortal Online 2. .. So that's what I did.

    ... And after playing for a couple of days, I just have to extend my compliments to the people behind Big Picture Games who worked on this game. You guys did a really clever job with this one. I didn't expect so many positive things done right. Well done! The game plays really well. :)


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  2. Porch

    Porch Crypt Guard
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    The King is Back
     
  3. Mea Kulpa

    Mea Kulpa Ghost

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    Welcome Celiah, good to have you 'round.

    M ~
     
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  4. Scrapnotcrap

    Scrapnotcrap Eodrin
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    Nice post.

    Problem with easy grind is that, eventually, people stop farming, except for their own items. So people dont grind to feed the market which creates quite a big disparity. Then things become overly charged.

    Grinding dont make the player neither so its hard to convince a 300 hour old player to come here just to to have him getting killed by a day one player.
     
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  5. Sorrow Avaritia

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    The problem is they removed the grinding without adding any content to replace it.
     
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  6. Celiah_Ailey

    Celiah_Ailey New Member
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    The average modern Western player no longer considers grinding to be content.

    And I don't think your comment is fair. I'm not aware of all the new content available, but I see a lot of new content and features.
    This is a massive overhaul of Darkfall with lots of new things to do and new ways to do old things.

    Compare this with any early access game or newly released game, and I think it will be very difficult to find a game with more content than Darkfall.

    I do understand your sentiment though. As a player, you always want more interesting content. Especially, if you've been playing a game for a long time and have gotten to know the game inside and out.
     
  7. YapYapYap

    YapYapYap Crypt Guard

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    yeah they added a bunch of stuff UW already had.
     
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  8. Sorrow Avaritia

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    There is basically no new content, the only decent content they added is the champions and even then they added to many for them to be pvp hot spots.

    The char and gear grind created most of the pvp content there was, but both were significantly reduced. They also made cities basically worthless for a long time, so that removed most of the reason to fight over cities.
     
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  9. Celiah_Ailey

    Celiah_Ailey New Member
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    Arguably, cities were also what caused the most imbalance and hate/grief in the game, where some easily had a lot of stuff, while others were left to struggle and fight for scrappy leftovers. That was part of the recipe for disaster that caused many players to quit. Seems good to me that BPG has addressed this issue to some extent. Poor players only stand to benefit and some gear grind remains regardless. Things aren't free by any means in the game now. You still have to work for the gear bags.
     
  10. Cagori Rei

    Cagori Rei Wildtribe Mage
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    sponsord by BPG's last $ ? :)
     
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