Villages have gone through several iterations, results have been mixed. I'd like to hear your feedback on what you like and dislike about competing for villages, and what can be improved. Here are some points of interest to discuss, but feel free to present new ideas. Do villages feel like a worthwhile opportunity for profit in their current state? I have seen many pvpers eager to sell keys and maps, which leads me to believe that many players would prefer pure gold instead of having to sell their rewards. This allows pvpers to earn gold by pvping, and use it to purchase needed goods from crafters. Thoughts? Do you think announcements of how many players captured a village should be removed? On one hand, this can warn you of a potential zerg, on the other hand, it can discourage you from contesting the village and due to the presence of alts, the zerg may not actually be a zerg at all. How do you feel about making villages have a single, fixed reward (e.g Alhali is worth 50k), sent to the party leader, or arriving in some other way? The advantage of this is the ability to control loot output, which creates a more level playing field overall. Zerging remains an option, but the reward would be smaller. Conversely, a single risk-taker can attempt to take the full loot reward. This also fixes alt abuse. How big of a role do you feel your gear score should play? What is your opinion on porting to villages from billboards? Should it be embraced completely, removed, or tweaked? Perhaps this discussion will lead to some nice improvements. Edit: To clarify the gold reward concept, each village would be "worth" a certain amount of gold. Some would be ideal for larger groups, others for solo or duo, etc.