then, pray tell, how would anyone siege a clans holding if the other clan doesnt want to go to war to accept the siege?
BPG were warned that removing race wars and their red/blue alignment system would lead to more newbies being focused without a clear game reason. And that this would force them out of the game. If a newbie elf is killed by a vet wolf the newbie elf will understand the logic - and will feel safer inside their NPC city, so will be less likely to quit when they die. As for the wardec system - it's just bad. Darkfall: New Dawn devs have a partial fix in place for that which stopped the war dec ganking (dropping a war can cost a lot of gold - because going to war should have weight and meaning). And they're adding more refinements to that system as they continue their development. Hopefully the RoA devs will come up with a decent fix for this issue. It's one issue that's going to push newbies away fast.
what would fix the issue is a proper tutorial area where noobs learn to play along with a forced noob clan.. you dont try to join it, you're in it when you start the game. noob clan cannot be war dec'd. you can even have TWO noob clans in the starter area, so that there's a constant war between those two clans. those clans would only be able to fight each other outside the npc village/city in the tutorial zone or in an arena type area specifically labelled for such purpose.. in DAoC, they have a tutorial zone, and when you hit a certain level you're given a quest to go and find someone/something in a pvp area, maybe you get out fine, maybe you get jumped by other players.. even better make the race wars effective in the tutorial zone as well, you have clan 1, and clan 2, AND they understand the history of the races, they get the pvp, they get a chance to experience clan wars and when they come out of the starter area, the only way they'll be shocked when they die, is if someone bank ganks them or something.. but yeah, this is going to be too costly in resources and time... thats why they didn't do a proper tutorial to begin with, and THAT is the reason the noobs are unprepared for the ass kicking they're receiving. because the only other alternative, is to stop screwing with noobs, and we all know that's gonna happen instantly.
Returning from DF1 player here, the color names are confusing even to me and I can see how they are confusing to totally new players. It should be very simple like: blue = blue grey = rogue red = red orange = clan war If you want to keep orange as is to give a warning to new players about the "intentions" of a player, then give clan war targets another color like black or something. Furthermore, like in other games, let the official war start 1 day after the declaration so that some assholes don't abuse instant (5 mins) war decs to kill some new players they saw in a city.
They should disable war decs until they find a proper solution, or they will lose new players. It only serves one purpose at the moment; clans abusing it to kill people who don't know what war is in DF.
A 2 hour time period before a war dec becomes active has been tried elsewhere and works pretty well to eliminate some of the opportunistic griefing that can happen in npc towns. War decs are still going to happen but at least it cuts down on the wardeccing someone you see walking overencumbered to a crafting station type of situation. Understandable how wardecs can be frustrating for a small clan of newbs, but really shouldn't be an issue in larger clans. Larger clans should mostly have a holding or two and enough seniority to look after new players in such an event. I understand that you can't be everywhere at once, but with wilderness portals and a little coordination there's plenty of opportunity to band together and fight back. If senior members are too busy/bored to bother protecting newbs than I'd suggest dropping clan.
This is so true. I am a long time player including RoA Beta and yesterday some players approached me in a dungeon, I saw a group of orange tagged players coming towards me and asked in comms "What the fuck is an Orange???" nobody in comms could give me an answer... So assuming that orange is close to red I eliminated the hostile threat only to find out later they may not have been hostiles.
Lol Trammie same bullshit happened to me yesterday, whoops. Now I know that I can't attack them without taking the hit haha.
Make sieges an exception (i.e. the war dec goes into effect if the other clan decs back, or if the first clan drops a siege), or decouple sieges and war decs (i.e. don't require war decs to drop sieges).
problem with npc cities being safe is that it gives clans a "safe" place to craft city defense and city assault gear. Repair shards, battlespikes, building mods. The fix would be making the NPC cities safe AND disabling the crafting of everything city related. You would then have to go to a chaos city to craft the initial city claiming stuff like building mods to build banks and stuff. Might be cool.