I get you forum trolls, hardcore players, and even devs don't want to see drastic changes. Please read with an open mind regarding 3 brand new players. First the disorganization of cities. Where is the bank. Where is the woodcutting done. What is that. Where is that. Recommendation. Remove the tags from the NPC like black smith. Then put in tag for smelter and armor/weapon crating station. Each station will have its own NPC to talk to. Instead of making the two close or separate make them the same. Like arcanist. Fire magic sounds cool how do I get that. Recommendation. I get av wanted a prolonged grind you can still have the grind be the same just organize the layout. Every spell is neatly for sale from no grind to end game grind. A new play can see his magic is at 1. He levels it to 5 where greater magic spells are now purchased. He grinds to 20. Now he can get witch craft and spell chanting spells. At 25 all basic for elemental spells. I hope you see the simplicity of this approach. Would it need Some work sure and I know its not perfect. But the current system requires a veteran to explain to a newer player. Or a google search. Why can't I do this or that as a new player. I addressed this before and got flamed only to see it surface anyway. A veteran knows how, where, and what to grind to level quickly. So a new player takes even longer to become viable. The new player fun is lacking. Us telling the guy hold on you need whirlwind. Yes it takes hours of mind less goblin killing. Recommendation. Keep end game grind. Make transition from raw character to able to PvP quicker by 10x. Most people work and those people have families that can't be ignored most of the time. Those who have tons of free time love their grind advantage. The gap between the casual and the guy with ironskin on day two is insane. New player wants to PvP and doesn't care about his progression or skills. Arena. Not a dev. Not sure how to do it but let people fight. You need excitement. New players what does the clan do as a clan. Recommendation. More clan events and trade runs. More sea towers or land towers. Vcps capped easier than siege hammer. Just make us risk more. In summary. The game is still not new player friendly in progression or comparison to vets. In order for this game to make money it needs new players and those players to stay. Thank you for the current patches and hard work.