Welcome to the Rise of Agon Community

Create an account today to engage in discussions and community events on the Rise of Agon forums.

What community thinks would bring more population

Discussion in 'General Discussion' started by Galian, Jul 14, 2017.

?

What do you think that would bring more players to RoA?

  1. Bug fixes, and UI improvements

    31 vote(s)
    17.9%
  2. Aligment system revamp

    48 vote(s)
    27.7%
  3. Proffesion specialization

    44 vote(s)
    25.4%
  4. Loot Table revamp

    22 vote(s)
    12.7%
  5. Tune combat skills

    36 vote(s)
    20.8%
  6. Armor and weapon dye mechanics

    12 vote(s)
    6.9%
  7. Deployable vendors

    10 vote(s)
    5.8%
  8. Add more content (sand in the box)

    147 vote(s)
    85.0%
Multiple votes are allowed.
  1. rikilii

    rikilii Celestial

    Joined:
    Apr 30, 2017
    Messages:
    670
    Likes Received:
    370
    Advertising, free trials.
     
  2. Korag

    Korag Evil Eye
    Hero

    Joined:
    Aug 15, 2016
    Messages:
    5,649
    Likes Received:
    2,437
    Feel like I read something about them actually having a guy writing lore for the game now, so maybe that will be improved on from current version.
    --- Post updated ---
    I play it because it is full loot, I don't play all the other games out their because their is no loot or full loot. we have enough hand holding games out their this one should never become one of those.
     
  3. mrW

    mrW Black Knight
    Legend

    Joined:
    Oct 14, 2016
    Messages:
    1,172
    Likes Received:
    718
    For me, full-loot implies losing all items on death. That should always happen, however the game would improve if there would be some sort of negative form of PvP from kills/ganks (like losing dura on items or some of the items being actually destroyed). It would be good for economy and minimize mindless ganking of people. Most of the popular full-loot/sandbox games that I played have it.
     
    Collapse Signature Expand Signature
    Wes Furtive likes this.
  4. Earl Grey

    Earl Grey Goblin Warrior
    Tester

    Joined:
    Nov 26, 2016
    Messages:
    25
    Likes Received:
    10
    Community friendly game is a key

    Shadowbane like cities.
    Player actually build towns and determine layout, building, defense. specialization, race alignment etc but in limited/preset places.
    Remove villages, chaos chests, in favor of Player build (destructible) towns.

    Territory control.
    Intruder msg. City/area buffs. Teleport control (on/off)


    Ship to Ship combat.
    Not sweam to Ship. Make net drop on Captain command and when Ship damaged to 1/4.

    Team oriented combat.
    Group heal/buff. 1/2 friendly dmg.
     
  5. NonFactor

    NonFactor Forest Golem
    Wealthy Affluent Legend

    Joined:
    Jan 23, 2016
    Messages:
    4,913
    Likes Received:
    3,410
    everyone says "content" but fuckin NO ONE can define what it means exactly on darkfall
     
    Kwatos and Mea Kulpa like this.
  6. Korag

    Korag Evil Eye
    Hero

    Joined:
    Aug 15, 2016
    Messages:
    5,649
    Likes Received:
    2,437
    It is a very very broad term and can encompass a lot
     
  7. Kantor

    Kantor Black Knight
    Prosperous Contributor Legend

    Joined:
    Aug 5, 2016
    Messages:
    1,263
    Likes Received:
    1,555
    Make med tier mob spawn faster.
     
    Collapse Signature Expand Signature
  8. Korag

    Korag Evil Eye
    Hero

    Joined:
    Aug 15, 2016
    Messages:
    5,649
    Likes Received:
    2,437
    what full-loot sand box games do you play that make pvping a negative?
     
  9. Isaac Clarke

    Isaac Clarke Varangian Warthane
    Hero

    Joined:
    Apr 15, 2016
    Messages:
    803
    Likes Received:
    1,181
    Free to play
     
    rats and NonFactor like this.
  10. Check Mate

    Check Mate Stormgraive

    Joined:
    May 2, 2017
    Messages:
    358
    Likes Received:
    442
    Ultima?

    And it's not about making pvp a negative, it's about the one sided predator-prey aspect that gets a negative thrown on it, especially when developers see what it does to their games population when there isn't a negative on it.
     
  11. Mycke

    Mycke Obsidian Golem

    Joined:
    Aug 12, 2016
    Messages:
    1,532
    Likes Received:
    1,052
    For more population the first step is to make the first weeks of the game more inviting, the current design literally takes new players and makes them want to leave. The confusing and almost meaningless alignment system, the lack of information, the being harvested by vets, the immature and hostile community, etc...
     
  12. mrW

    mrW Black Knight
    Legend

    Joined:
    Oct 14, 2016
    Messages:
    1,172
    Likes Received:
    718
    Otherwise, you don't ask current players what they think would bring more people. Customers have no idea what they actually want themselves, to suggest that the players know better is simply retarded.
     
    Collapse Signature Expand Signature
    Mycke likes this.
  13. sup

    sup Akathar
    Legend

    Joined:
    Aug 27, 2015
    Messages:
    256
    Likes Received:
    334
    Are there any full-loot sandbox games where a typical "end-game" gear bag takes this long to farm / craft along with a really short TTK? I'm not talking shit I'm legitimately asking. It's pretty tedious to make good gear bags in this game.
     
    Dixie Normus likes this.
  14. mrW

    mrW Black Knight
    Legend

    Joined:
    Oct 14, 2016
    Messages:
    1,172
    Likes Received:
    718
    EvE, Albion
     
    Collapse Signature Expand Signature
  15. Mycke

    Mycke Obsidian Golem

    Joined:
    Aug 12, 2016
    Messages:
    1,532
    Likes Received:
    1,052
    Which ones dont? How much effort is a ship in Eve, gear in Albion, or in MO?

    Don't get me wrong im not saying its right or wrong, just that your point didn't really work.
     
  16. Galian

    Galian Goblin Warlord
    Legend

    Joined:
    Jan 29, 2016
    Messages:
    99
    Likes Received:
    94
    I fully agree with you. !! +1
    --- Post updated ---
    Sorry you think that way, anyway if you dont like it, just dont read it
     
  17. The Cannibal

    The Cannibal Akathar

    Joined:
    May 13, 2017
    Messages:
    272
    Likes Received:
    175
    Race changes would gain a few players and more money for BPG to develop content but what do I know.
     
    Collapse Signature Expand Signature
    Kwatos, Fengor and Mea Kulpa like this.
  18. Galian

    Galian Goblin Warlord
    Legend

    Joined:
    Jan 29, 2016
    Messages:
    99
    Likes Received:
    94
    Many people has stayed that contect is a wide concept, and of course it is. For me content comes from crafting to admin events. My point is that this game is much more fun when there is people arround, and in my opinion focusing on PVP aspects of the game has proven not to be the best way to keep a healthy population. What can be added ?

    -Deepth on crafting: Now every guild (at least most of them) have all the crafters, weapons, armors, etc.. There is no point in trying to be a crafter in RoA. There is no that "sand in the box" for someone to want to be a crafter, and be one of the only 3 guys on the server that can craft that "R80 blade".

    -Soft Class Specializations: With RoA system, at the end we all have everything. Why not make (and this is an example) mage classes, when in order to become a watter mage you have to live in niffleim for some time and accomplish a certain number of tasks. Being watter mage will grant you a bonus in watter magic and block or nerf fire magic you cast. Niff watter, cairn fire, Yssam earth and Ruby air. That is where the main magic schools are, and where people has to get in order to get that class.

    -Why dont make world changes according to player interaction? Why not to make Ork invasion in human lands that will create orks spawns near sanguine unless players get there and kill them?.

    Fuck there are a ton of easy things to do, and I m only trying to get things that are easy to do, according to what BPG has already done (increase / decrease damage on spells, create mob spawns, or revamp the crafting). I m pretty sure that anyone on this forums can think of 10 things not PVP oriented to add to the game, because if we add non PVP oriented things to do, PVP will happen.
     
  19. Korag

    Korag Evil Eye
    Hero

    Joined:
    Aug 15, 2016
    Messages:
    5,649
    Likes Received:
    2,437
    Ultima had stat loss early on and got rid of it shortly after
     
  20. AzraelVII

    AzraelVII Undead Dwarf

    Joined:
    Jun 6, 2017
    Messages:
    214
    Likes Received:
    250
    There are a lot of needed changes on BPGs end. However, I also firmly believe that a major factor to this games success is this community. Personally speaking, I have been working on not being a toxic douchebag.
     
    #60 AzraelVII, Jul 14, 2017
    Last edited: Jul 14, 2017
    Kwatos, rats, Fengor and 1 other person like this.