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Discussion in 'General Discussion' started by Galian, Jul 14, 2017.
Advertising, free trials.
Feel like I read something about them actually having a guy writing lore for the game now, so maybe that will be improved on from current version.
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I play it because it is full loot, I don't play all the other games out their because their is no loot or full loot. we have enough hand holding games out their this one should never become one of those.
For me, full-loot implies losing all items on death. That should always happen, however the game would improve if there would be some sort of negative form of PvP from kills/ganks (like losing dura on items or some of the items being actually destroyed). It would be good for economy and minimize mindless ganking of people. Most of the popular full-loot/sandbox games that I played have it.
Community friendly game is a key
Shadowbane like cities.
Player actually build towns and determine layout, building, defense. specialization, race alignment etc but in limited/preset places.
Remove villages, chaos chests, in favor of Player build (destructible) towns.
Intruder msg. City/area buffs. Teleport control (on/off)
Ship to Ship combat.
Not sweam to Ship. Make net drop on Captain command and when Ship damaged to 1/4.
Team oriented combat.
Group heal/buff. 1/2 friendly dmg.
everyone says "content" but fuckin NO ONE can define what it means exactly on darkfall
It is a very very broad term and can encompass a lot
Make med tier mob spawn faster.
what full-loot sand box games do you play that make pvping a negative?
Free to play
And it's not about making pvp a negative, it's about the one sided predator-prey aspect that gets a negative thrown on it, especially when developers see what it does to their games population when there isn't a negative on it.
For more population the first step is to make the first weeks of the game more inviting, the current design literally takes new players and makes them want to leave. The confusing and almost meaningless alignment system, the lack of information, the being harvested by vets, the immature and hostile community, etc...
Otherwise, you don't ask current players what they think would bring more people. Customers have no idea what they actually want themselves, to suggest that the players know better is simply retarded.
Are there any full-loot sandbox games where a typical "end-game" gear bag takes this long to farm / craft along with a really short TTK? I'm not talking shit I'm legitimately asking. It's pretty tedious to make good gear bags in this game.
Which ones dont? How much effort is a ship in Eve, gear in Albion, or in MO?
Don't get me wrong im not saying its right or wrong, just that your point didn't really work.
I fully agree with you. !! +1
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Sorry you think that way, anyway if you dont like it, just dont read it
Race changes would gain a few players and more money for BPG to develop content but what do I know.
Many people has stayed that contect is a wide concept, and of course it is. For me content comes from crafting to admin events. My point is that this game is much more fun when there is people arround, and in my opinion focusing on PVP aspects of the game has proven not to be the best way to keep a healthy population. What can be added ?
-Deepth on crafting: Now every guild (at least most of them) have all the crafters, weapons, armors, etc.. There is no point in trying to be a crafter in RoA. There is no that "sand in the box" for someone to want to be a crafter, and be one of the only 3 guys on the server that can craft that "R80 blade".
-Soft Class Specializations: With RoA system, at the end we all have everything. Why not make (and this is an example) mage classes, when in order to become a watter mage you have to live in niffleim for some time and accomplish a certain number of tasks. Being watter mage will grant you a bonus in watter magic and block or nerf fire magic you cast. Niff watter, cairn fire, Yssam earth and Ruby air. That is where the main magic schools are, and where people has to get in order to get that class.
-Why dont make world changes according to player interaction? Why not to make Ork invasion in human lands that will create orks spawns near sanguine unless players get there and kill them?.
Fuck there are a ton of easy things to do, and I m only trying to get things that are easy to do, according to what BPG has already done (increase / decrease damage on spells, create mob spawns, or revamp the crafting). I m pretty sure that anyone on this forums can think of 10 things not PVP oriented to add to the game, because if we add non PVP oriented things to do, PVP will happen.
Ultima had stat loss early on and got rid of it shortly after
There are a lot of needed changes on BPGs end. However, I also firmly believe that a major factor to this games success is this community. Personally speaking, I have been working on not being a toxic douchebag.