The pop hasn't stayed even with the ease of skilling and obtaining of endgame gear. That's obvious from all versions of DF since the 3rd year of DFO and after. I'm curious to know in this thread what you remaining players would like to see to keep you returning to a brutal, full loot sandbox where everyone is basically done, with the same template (skills/spells) and gear within a month. What motivation do you have to remain playing ROA at that point? Diversity? Grinds of all types? Random bosses and hordes of pve that drop sieges and attack your holdings, etc? Changes in gear efficiency loss with use? Loss of skills/spell level with non use? Restrictions of skills/spells like they already have in destro, etc? What reasons are there, in your opinion, that give people a reason to stay and play instead of quickly maxing out, pvping, getting bored and moving on?