So what if for launch you spawned all player's in one section of the map while locking access to the other sections. let's say we start with the human NPC cities then after a week or two you unlocked the alfar land's area and a week or two or maybe longer you released another section of the map slowly giving full access to the map. This would centralize all player's on launch at the beginning giving the effect of over populated or insane activity. The NPC cities would be outrageously filled. Constant fighting over mob spawns and strategic plans on conquering the next area to be released. Another idea for capping a city would be a channeling timer. If someone tries to cap a city, if no one else tries to cap the city within 2 hours(open variable) they capture the city. But if another clan attempt's to capture the same city within that 2 hours. a siege is activated for control over the city. This would be great for the launch of the game so it instantly start's large scale battle's while player's character's are not completely developed and cities are not taken without putting up a fight. I think this could really be thought out to be a cool storyline for role player's or turn into a type of faction of races. Everyone could start as human's but as you attempt to capture a holding It change's your whole clan to the race who's region the holding is in. This last part is a long shot and way ahead of itself. But figured I would at least get the communities opinion.