Yup lets keep this game as hard as physically possible. It's just been doing wonders for the population. These new guys shouldn't have to know that the best spawn of x mob is next to x spot because you can rotate x with x and then rotate to y and z and then come back to x then cut to z then back to y then to x again, just to be able to farm sets at a decent rate.
What is hard about killing mobs? I don't understand? Gutting the game to create an immediate endgame isn't the answer, no matter how much you cry about population, what you are talking about is not the problem causing it.
Maybe new players who would just die in pvp with good or bad gear shouldn't worry about farming enchants so much, the pvp in this game is hard to learn, but the pve is easy. Newer players shouldn't worry so much about getting decent gear and just go out and pvp / friendly duel as much as they can once their char is done to get experience.
There is no problem causing it. It's a culmination of a whole pile of bullshit, but everything you can do to streamline the actual entertaining experiences this game ahs to offer, will benefit the population.
If farming mobs for gear is so painstaking, why even do it? The best option would be to remove it or make it entertaining, not half-ass change it to make it so you only need to do it every now and then. The game shouldn't be a cycle of pulling teeth to rub your gums later.
Enchanting is the greatest time sink in the game looks like.. gathering everything to push into a gear bag a close second.. Staring at a bank hopelessly knowing all the ingredients are in there to make a bag.. but lacking the motivation to build it, then just pressing the logout button to play something that doesnt require all this prep to have fun.
This is not necessarily aimed at you, but I don't know why so many Darkfall players make the game so much harder for themselves than it needs to be Things like refusing to group up for villages or certain high end spawns, or insisting on SELF-farming and crafting every material in their go bags just seems so autistic and anti-social... it's a fucking sandbox MMO you're not supposed to do it all alone. Use the market / buy from other people It's different if you solo because you can't get anyone to go pvping with you and you are bored/ desperate for a fight That was the only reason I ever solo pvped, it was rarely fun ( at least once I stopped having a character advantage ) Duo is better in EVERY way, including "trying to get better" And in terms of most FUN I always liked 3-5 vs 3-10 depending on skill levels
i cant even find anyone man enough to 2man mobs with me (because i dont farm shit mobs, i look for a challenge) so nah, i dont find anyone to 2man villages with either ps if i feel forced to self-farm something, its because the mats on market are WILDLY overpriced or because there just isnt any for me to buy, with 10k players the market would probably be FANTASTIC but that just isnt the case with the state of the game (and with how bpg arranged mobspawns and loot tables but thats another story lmao)
only decent reply in this thread.. If you want ROA to be played then more then the couple of 100's that are playing right now. it should be casual friendly.. And the tedium is : - crafting takes time - Respawn timers of mobs(downtime/waiting time) - travel time - drop rates of certain mats. Imagine having darkfall again with 4/5k players online.
The problem is the easier you make it to get things, the less people there will be out in the world doing stuff, which means the less pvp there will be. You also have the issue of one of the major draws for this game over other mmos is the full loot aspect, the easier things are to get, the less full loot matters, the fact that everything is so easy to get now is one of the main reasons I don't play atm. Sure everything would be harder to get with 4/5k players online but lets face it that isn't realistic in the slightest. I feel like all these posts are forgetting that this is an MMO and not an arena game, and the more value loot has the more enjoyable the risk vs reward is, compared to a lot of vets that play I have played RoA hardly at all and it doesn't bother me in the slightest to loot or lose a bag, so a major aspect of the game just isn't there for me.
increase droprates in combo with above/lower respawn time and things above increase dura loss. This way people will burn trough their gear alot faster.. but you also decrease the farming time ingame( in hours)
Yea but if farming for gear is not fun, why have it be part of the equation at all? The game is already seeing MASSIVE inflation of materials and gold and for some reason everyone wants to increase it...
everyone wants more pop.. and you aint getting that when gear that you might lose in 5 min is hard to get.. little example for this 10 jb's you need 40 veilron ore to make these.. you kill this golem under 1 min... then you need to wait 6 min orso for respawn.. this is called downtime pve. which just anoys people.. Standert issue viable gear should be easy to get.. and not farm for 10 hours or more
But at the same time the easier gear is to get the less people will need to play so less people will be playing at any given time.
Justice bringers should not be standard gear. Thats is part of the problem. R40's are very, very easy to get now. People feeling they need R60+ with Q3+ on everything to PvP is one of the issues making gear bags take longer to get. Also the mentality of getting all the stuff myself. Its far more efficent to farm 1 hour in one spot and sell excess on the market and use gold to buy mats or items you need to complete a gear bag. Travelling around takes time and that reduces your earning per hour.
Thing is anything below r50 looks like crap lol. When I first started playing beta. I didn't even know what enchanting was minimum gear was r50 to pvp but even then people we're using r60 mob drop. Once franchise taught me about pvp in beta R60 Q3 was the norm anything else was either seige gear or if you're a top tier player.
The larger issue is not necessarily how much mobs drop, but the risk you take for farming mobs + gear dura + waiting 6x longer than you fight each time. This was not a problem in DF1 since there were major PVE hotspots (Iklits, minotaurs, menhirs) All of which required a constant/steady stream of effort to kill these mobs. But if were talking about how long it takes to get 10q3 bags you can simply calculate how long it takes to get one bag, Or atleast we can talk about how much that bag is worth. Probably worth like 60-70k for a Q3 bag(Destro far more expensive), which is about what a person makes per hour in this game. You simply need to win atleast half your fights or you will be farming a lot.