Time for some future dreams here. But question to you all is: What should Darkfall be? Now before you go throwing me up on the post and trying to burn me, I'm merely stating this for more of a forum-wide understanding of what we are trying to push for. I'll obviously start off with how I ultimately wish to see Darkfall in the long term. UO had some of the most interesting mechanics to me. A lot of it was due to how ominous the world was to me. There was a huge terrain to travel and explore and even more things hidden within that same terrain that you'd miss on the first pass. UO character progression was smooth and secondary almost to all the things to find and collect in UO. Naturally people played the game for different reasons and ultimately this lead to Trammel and beyond which arguably ruined it for a lot of people as well. I'd agree to that. My future hopes of Darkfall would be the following. Character progression secondary in this game. Meaning the game isn't 50% grinding your character. (Not going to go into detail as i've done this several times before) The game is primarily about interacting with other players in positive and negative ways. Players are a huge focus but more activities need to promote their cooperation. In Darkfall you'll almost never see people group up for a dungeon or go out of their way to do so, especially if not in the same clan. More sandbox elements (Probably the most difficult part) as right now Darkfall is two things. A PvP World with an attempt at an economy. That's all Darkfall currently is, let's face it. Outside of finding the best way to gank the guy next to you the only thing left to do is get the gear to do so. A lot that takes away from the sandbox element is the fact cities and houses are so static. In a future Darkfall i'd like houses to be converted from what they are into what UO brought to us. You'd plot down the base and customize it to suit your own tastes. (Would definitely be a big project) I'd probably keep these plots in the same locations as they are now but expanded to not only accommodate more players but house sizes. Having your own mansion and tower to call your home can add a lot to what a player wants to do in the day. I'd even think about this approach for clan cities. Give the players more tools and let us mold our world. A living and breathing economy. Where players can supply the gear, the resources, the currency and then the appropriate currency sink to keep the flow of goods alive. PKers will buy their weaponry, their gear and farm the gold. Gatherers will sell their resources to the crafters and the crafters will buy the resources and craft the gear for PKers to purchase more resources. (Naturally not limited to but that's the general wheel) Mob spawns to be expanded into entire regions and potentially mixed. Probably a nightmare for how complex Darkfall is coded. Mob spawn counts need to be much larger and much more random in location. When seeing a rare mob it should be a big deal and excitement even if you aren't ready to attack it yet. The current world expanded on and made much more mysterious, ominous and interesting. Towns more normalized, (I'm looking at you elf lands. Such a pain to get to what you are looking for half the time.) NPC cities and capital should have their own house spots as well and remove the useless filler houses that currently exist. And plots around the Capitals and NPC cities should be introduced. In the end, I really just want a living breathing world inside and outside of pvp. The people that like to fight will have people to fight. The people that want to PvE will find a reason to go out and do so, whether it be for wealth, collectibles and getting materials to sell and trade. Maybe down the line we will introduce named weapons that are very rare that have some kind of slight perk to them. (Ex slightly better weapon reach, slightly faster swing speed or even a mix of cons and pros that would be unique and interesting if not just look purely bad ass in name and model) People would go out of their way to find such things I guarantee it. So what kind of world are you hoping Darkfall to be? You don't have to agree or disagree about what I want but please share what it is you want?