Spells that only level with scrolls, if you get them to 100, once you use them, it goes back down to 99, I'd imagine there is no difference from 75-99 but from 75-100 there is, correct? Or am I completely wrong?
So you can only level a spell to (99) once it hits 100 it's considered "Surging" when you cast a surging spell it has increased duration, damage, animation, etc.... Once the "Surge" is spent it reverts to 99. That way you aren't constantly Surging on people's faces... (You can grind it back to 100 and store it for a wild card) Most knowledgeable players store these Surges using a tactic called "Pre-Surge" See Dirt and Ballz Face.
Lets say I level inferno (fire r90) to level 100, at level 100 it surges (i know that) but when its at level 99, is there any difference then lvl 75?
I don't know what kind of changes BPG made with front loading of spells. I believe the size/dmg of the spells go by 25/50/75/100 (so I don't know if there is a difference between 75 and 99) but I can tell you right now when you cast a Surging Volcano it's actually the size of a Volcano... So worth it end game.
there is no difference between 75 and 99. surging adds a little. to use an example my friend tested, he went from 31 dmg at 75 and 99 to 33 dmg at 100 (about a 6-7% boost). I dont remember which spell exactly. This only lasts 1 cast then goes down again to like 99.8 or something and ull need to cast some more to get it surging again. I imagine once u have actually high intensities/archmage/high lvl staff (he used the fast low dmg staves), the dmg difference is more noticeable. Some spells get mroe than dmg, they gain a bigger AoE or knockup i think. Im assuming buffs/debuffas might gain duration (not tested tho) Basically, dont push for 100 till all ur shits at 75. the difference is minor and serves more as a late game grind for pre-surging important fights than something u need for pvp (which is as it should be).
This. Additionally There was a lot of talk of removing surges in general and just allowing a base dmg increase for 100. Don't know if BPG could accomplish this, but that's what I imagine most would prefer.
that would basically be a buff across the board for lvl 100 skill and would make grinding to it much more impactful. Personally i like where its at with the vast majority of the gains done at 75, and the point of getting shit to 100 is u can prepare and drop a few dozen pre-surged spells in a big siege or raid. this can still be fairly impactful, as 10 coordinated surging volcanoes for example is a big jump in power and coverage from 75, letting u get the upper hand in the fight early. particularly when u follow them with 5 other surging spells each. however because its not a consistent buff, it needs to be used strategically, and is not required for day-to-day pvp, meaning casuals really dont need to go past 75
There might be a minor damage increase from 75 to 99, and as people pointed out a surging spell may have increased effects (though not always) such as duration or aoe, as well as 5% increased damage. I don't know if it was changed, but the most significant one used to be inferno, because it got the same animation as a fire dragon inferno, and it would blind upon exploding like a weaker Confusion. Other spells like blizzard, unholy flames, and fireball get a very cool looking shockwave, which might surprise and confuse people that don't know how it works. And in all cases, surging spells are a lot louder.
I used to surge all rays while pveing then when people jumped me literally melt their faces. Did it to mire koss once, literally had my entire battle rotation surged and deleted him. Was brutal
From 56-99 is 1-2 damage gain. Then the 100 hit is 1-2 additional damage for that single hit. There's also the 8 second blind of 100 Confusion and 100 Eye Rot.
did we test the damage gain between 56-99 if so I love that change. I know aoe still increases but nonetheless good change for the game .