I know this community hates combat changes but the current game has quite a few things that restrict choice based on PvP viability. When relics get added will the bonues be enough to make current under used weapons and spells be PvP viable? Examples of things not being used PvP due to PvP viability One handed weapons and shields as primary melee damage type not just blocking (will relics change range?) R50 Spells in Earth, Air, Water R75 AoEs apart from Toxic and Thunderstorm R90/R100 Nukes apart from Blizard and Exploding charge Also why would you want a relic that boosts your damage on say Earth Magic when the R50 and R90 does not knockup and the R90 damage is already lower then Virtous Wrath? I personally think the solution is fixing the base abilitys and weapons in game to be seen as decent choices in PvP before adding relics but that just my view point.