The case for shrinking the map How ever many months ago BPG revealed that they actually had a developer working on a mockup of some sort of DF-Arena. Personally i feel this is a bad idea. Darkfall was always meant to be open-world PVP and as most know duels get boring after a while (which is what an arena would be). The focus around VCPs has already made most PVP encounters like an arena, the only remaining "organic" pvp comes from sieges which don't really happen anymore either. SO, in light of the fact that BPG has finally been willing to consider an arena, will they finally consider shrinking the map? The map as is was designed for 10k+ players. Its way too big for organic PVP to ever occur, especially with our current population. Think how many players just log off because they don't enjoy VCP pvp and thats the only form of readily available content in-game (besides the PVE grind with near 0 risk of PVP as well). How many holdings also sit empty, and even more just left unclaimed entirely. The map should be no larger than two of the sub-continents combined. (AND can be enlarged if population grows to support it) Make the lawful zone around the one capital (sang) with all low-tier mobs there (anything easy-moderate difficulty). Outside there make it lawless full-loot zones, this is also where all player holdings/villages will exist (except maybe a few lawful villages for players to compete over with lower stakes). New players can learn the ropes in lawful zones on the easier mobs, while still not allowing veteran players to hide from PVP while farming up gold sufficient for high-end gear efficiently. It will also make the game feel more alive for new players and veterans with everyone crammed in together. More organic Pvp in the world, less need for insta-ports everywhere.